When turned on, any rolls made by the GM are shared with all players.ĭetermines whether the results of attack, damage and heal rolls are shown to players. When turned off, any rolls made by the GM are marked secret, and not shared with the players. When turned on, any whispers sent between players can be viewed by the GM. Spells - Shows all available spells from all loaded modules and custom-created spells.When turned on, the name of any NPC which becomes active in the combat tracker will be added to the GM speaking identity list below the chat window. Skills - Shows all available skills from all loaded modules and custom-created skills. Races - Shows all available races from all loaded modules and custom-created races. Tables - This opens the Tables window which shows each Table available in all currently loaded modules as well as custom-created tables.īackgrounds - Opens backgrounds available to characters from all loaded modules and custom-created backgrounds.Ĭlasses - Shows all available classes from all loaded modules and custom-created classes.įeats - Shows all available feats from all loaded modules and custom-created feats. This window also shows the Templates button which brings up the Story Templates window. Story - This opens the Story window which shows each Story available in all currently loaded modules as well as custom-created quests. Quests - This opens the Quests window which shows each Quest available in all currently loaded modules as well as custom-created quests.
Parcels - This opens the Parcels window which shows each parcel available in all currently loaded modules as well as custom-created parcels. From this window, you can sort NPCs by Letter, Challenge Rating (CR) or Type. NPCs - This button opens the window to load any Non-Player Characters associated with all loaded modules or NPCs created within the current campaign. The Forge button is also available on the Templates window. Buttons found under this window are Armor which filters items for those marked as armor, Weapons which filters items marked as weapons, Templates which shows all available item templates, as well as a button for the Forge where items can be custom-crafted or enhanced.
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Items - This opens the Items windows which shows all items associated with all currently loaded modules. Buttons under the Images window are Import Files where you would load an image file of your own, Create From Campaign Assets which you will use to import all campaign image assets as image records, and Store button which will open a link to the FG Store filtered specifically for Map Packs. Images - This opens the Images window where you will find all images (monsters, art, maps for GMs and Players, etc.) associated with all loaded modules.
Notes - Opens the Notes section where you can jot down notes before, during, or after your session.Įncounters - This brings up the Encounters window where you can open, drag, share or delete encounters for all currently loaded modules. beforehand so that the Character Wizard can utilize them. Note: If using the Character Wizard, be sure to load any modules that may contain races, classes, feats, spells, items, etc. Modules - This is where you will find the Activation button to loading modules, Store button to purchase modules, packs, etc., Export button to export a custom module, or Builder button to create your own References.Ĭharacters - This is where you can create new characters, load already-created characters, or, if you are running a D&D 5e campaign, use the Character Wizard. The Sidebar is now broken down into the following categories: LibraryĪssets - This is where you will find Tokens, Portraits, Images or all of the above in one location
The sidebar, its buttons, frames, icons and text are all able to be themed by ruleset developers to match their ruleset aesthetic. Each button now has an unobtrusive graphical representation for at-a-glance recognition. The Sidebar’s collapsible categories make it easy to conserve screen space while still having all button options readily available at the click of a chevron.